How The Algorithm works
Most FPL decisions get made one week at a time: who is in form, who has a nice fixture, who is everyone else buying. But the game's real difficulty is that every decision touches the next six. Selling a defender this week changes which transfers are affordable in three weeks. Rolling a free transfer now might unlock a double move before a fixture swing. Playing your Bench Boost in the wrong week can cost you the right one.
Humans are good at judging players. We are bad at holding a hundred interacting constraints in our heads at once. That second part is exactly what computers are good at.
How The Algorithm thinks, briefly
The Algorithm is the same class of technology that schedules airline crews and plans factory production. You give it the rules of FPL: budget, squad limits, three players per club, valid formations, transfer costs. You give it expected-points projections for every player, several gameweeks ahead. Then it searches an astronomically large space of possible transfer sequences and keeps only the strongest plans it can find.
It is not guessing, and it is not sampling a few ideas that sound sensible. Within the rules and the projections it is given, it searches the options a human never could.
What The Algorithm actually weighs
- A multi-gameweek horizon. Every transfer is judged by what it does across the whole planning window, not just the next deadline. A move that wins this week but wrecks your structure for a fixture swing gets marked down. Plans run up to six gameweeks deep: Foundation shows the next three, Pro Coach and Elite Manager see all six.
- Free transfers have real value. Rolling a transfer is not a wasted week, it is an asset. The Algorithm prices free transfers and money in the bank properly, so it will tell you to hold when holding is genuinely the better plan.
- Your bench is scored honestly. Bench points are not zero and they are not face value: they depend on who actually plays. The Algorithm plays out the real auto-substitution rules thousands of times per plan, so a reliable 4-point bench player is valued differently from a risky 6-point one.
- Chips are scheduled, not spent. On Pro Coach and Elite Manager plans, The Algorithm places Wildcard, Bench Boost, Triple Captain and Free Hit where they are worth most across the horizon, using your actual squad and the fixture calendar.
- Ranked plans, not one command. The Algorithm builds distinct plans and ranks them with the trade-offs visible, because a good tool should show its reasoning, not issue orders. Foundation gets the single best plan each gameweek; Pro Coach compares three; Elite Manager compares five.
- Your rules, on Elite. Elite Manager adds custom rules: lock the players you believe in, ban players or entire clubs, and The Algorithm re-plans around your calls.
Why not just use gut feel or a single-week tool?
Gut feel is genuinely valuable for judging players, and useless for combinatorics. Single-gameweek tools have the opposite flaw: they answer "what is the best team for Saturday?" while silently spending your free transfers, ignoring your bank, and walking you into blank and double gameweeks unprepared. A points hit that looks bad this week can be correct over six. A "free" transfer that looks free this week can be expensive by October. You only see that with a solver that plans the whole horizon.
What it does not do
Nothing can see the future. The Algorithm is only as good as the projections it plans over, and football keeps its variance. What it removes is the unforced errors: the structural mistakes, the mispriced hits, the chips burned in the wrong week. You still make the calls. You just make them with the maths done properly.
See it on your own team
See the GW1 squads it has built, or rate your current team free at Rate My Team.
The Algorithm builds your squad, transfers and captaincy every gameweek.
See plans