Triple Captain FPL: What the Chip Is Actually Worth
The triple captain is the easiest chip in the game to understand and the easiest one to waste. It adds one extra copy of your captain's score, which means its value is simply whatever your captain was going to do anyway.
The Algorithm has that number at 6.17 for Gameweek 1. That is the whole argument for not playing it tomorrow.
Projections in this piece are as of 19 August 2026.
What does the triple captain do in FPL?
Your captain's points are tripled instead of doubled. Nothing else about your squad changes.
There are two sets of chips in 2026/27, with a wildcard, a free hit, a bench boost and a triple captain available in each half of the season. The first set must be played before the Gameweek 19 deadline at 13:30 GMT on Saturday 2 January, and none of them carry over. You can only play one chip in any single gameweek.
The part managers skip past is the arithmetic. You already get a double armband for free, every week, without a chip. The triple captain buys you the third copy, not all three. So its value is one captain's score, not two.
That single sentence is what decides when to play it.
What the triple captain is worth in Gameweek 1
Erling Haaland (£15.5m) is the highest-projected player in the round on our numbers, at 6.17 for Gameweek 1, with Manchester City at home to Bournemouth and 2.35 goals expected. He is owned by 69.5% of managers and scored 239 points in 2,953 minutes last season on 25.5 expected goals.
So the chip, played tomorrow on the best captain available, is worth about 6.2 points.
Bruno Fernandes (£12.0m, 49.8% owned) projects 6.04 for the same week, after 235 points and 23.07 expected goal involvements in 3,065 minutes last season. Swapping the armband to the second name on the board moves the chip's value by 0.13.
That is the honest scale of the thing. It is a good week's captain score, not a windfall.
Picking the perfect single week buys you 2.27 points
Here is Haaland's projected return across the opening eight gameweeks. Every number is what the chip would be worth if you played it that week.
| Gameweek | Opponent | Projected points |
|---|---|---|
| 1 | Bournemouth (H) | 6.17 |
| 2 | Crystal Palace (A) | 5.86 |
| 3 | Coventry (H) | 6.61 |
| 4 | Man Utd (A) | 4.67 |
| 5 | Sunderland (H) | 6.54 |
| 6 | Liverpool (H) | 4.57 |
| 7 | Ipswich (H) | 6.84 |
| 8 | Aston Villa (A) | 5.52 |
The best week of the eight is Gameweek 7, at 6.84, with City at home to Ipswich and, as it stands, 2.77 goals expected. The worst is Gameweek 6 at home to Liverpool, at 4.57.
The spread across two months of fixtures is 2.27 points.
That is worth saying plainly. Sitting on the chip for seven weeks to find the perfect single gameweek earns you about two points over playing it now. Managers spend hours on that decision and it is one of the smallest levers in the game.
Why the double gameweek changes the maths completely
In a double gameweek your captain plays twice. The extra copy the chip buys is then applied across two matches rather than one, which is the only structural way its value moves.
Nothing about fixture difficulty comes close to that. A soft home game might add half a point to your captain's projection. A second fixture roughly doubles the chip.
This is why the standard advice is to hold the triple captain for a double, and for once the standard advice is right. If you want the fuller version of that argument, we broke down what a double gameweek is worth separately.
The deadline that makes holding expensive
Holding is not free, because the first set expires at the Gameweek 19 deadline on 2 January and nothing carries into the second half.
So the real decision is not "when is the best week", it is "will a better week arrive before 2 January". If a double gameweek lands in that window, that is your week. If one does not, you are spending the chip on a single gameweek anyway, and you are back to roughly six points.
An unplayed chip is worth exactly zero. Put the date in your phone.
Verdict: should you triple captain in Gameweek 1?
No. The chip is worth 6.2 points tomorrow, the best single week we can currently see is 6.84, and a double gameweek is worth roughly twice either of those. Hold it, and set a reminder for the 2 January deadline so holding does not quietly turn into losing it.
One thing worth doing tonight instead: check your vice captain is the player you actually want inheriting the armband, because in Gameweek 1 the top two are 0.13 apart.
FAQ
How many triple captains do you get in FPL? Two per season. One in the first half, which must be used before the Gameweek 19 deadline on 2 January, and a fresh one for the second half.
When does the triple captain reset? The second set of chips becomes available for the second half of the campaign, after the first set expires at the Gameweek 19 deadline at 13:30 GMT on Saturday 2 January. The first-half chip cannot be carried over.
Can you play the triple captain and the bench boost in the same gameweek? No. Only one chip can be played in a single gameweek, which is why chip planning is really a calendar problem rather than a fixture problem.
You can check every one of these projections yourself on our free predicted points table, or get a free score on your squad before the deadline with Rate My Team.
The Algorithm builds your squad, transfers and captaincy every gameweek.
See plans